Friday, January 13, 2012

WELCOME!!!


Hello everyone!
Allow me to introduce myself: my name is Lorenzo Rutili, but you can call me Lorxst.
I'm 24 years old, I come from Italy, but recently moved to the UK, and I am a guitarist with 12 years of stage and recording experience in rock, pop, blues and funk styles.
I also play some bass, keyboards and percussion and taught myself to use recording and editing software such as Cubase and GarageBand.
Let's cut straight to the chase: what is "A LORXST MIX"?
To explain that, I'm gonna start from something which might apparently have little connection with it all: video games.
You know those music games such as Guitar Hero, Rock Band or Band Hero?
Whilst being a bit skeptical about the games themselves, I am extremely thankful to their developers for going back to the original master tapes of many classic tracks in order to have each of the "instruments" you choose to "play" with your controller.
Many people extract these multitrack masters from said games and put them on the 'net for aspiring remixers and producers' perusal.
Having discovered that, I started scouring the web with the help of my ol' pal Filestube, to get hold of these master tracks and treat my ears to the sound of every single instrument played on each track.
Soon, I discovered I could have great fun with those multitracks, by overdubbing my own guitar, bass or vocal track, or by...playing the producer!
I've always loved the concept of "extended mixes" as you used to get them on the old 12-inch singles of the '70s and '80s, and having learned a lot about how certain mixes are structured by listening to the creations of masters such as Tom Moulton, Martin Rushent, Trevor Horn, Nile Rodgers and many others, I decided to have a go at making my own 12 inch mixes of some of these famous tracks.
How do I do that?
First off, I dump the tracks into GarageBand, having converted them beforehand to a compatible format (most come as .ogg or .flac files), then I just take it away with the old cut'n'paste to form alternate intros, instrumental breakdowns and other additional sections.
I never quantize each project, as we are talking about tracks recorded, in many cases, without a click track, and whose masters were committed to magnetic tape which doesn't always run at an even speed.
So, the entire cutting and pasting is done by examining the waveform view and matching beats on the drum track.
Ideas for the additional sections are not laid out before starting work, the arrangement just pops into my mind as I go along, a full-on experiment.
I never add anything to the mix: no 909 kick drums, no acid synths, all the instrumentation is from the original takes.
I only add some delay or reverb when needed, as well as final mastering compression and EQ.
I decided to open this blog to share these remixes with you, music lovers, musicians, sound engineers, DJ's and other enthusiasts.
That's all for my introduction, stay tuned for the first Lorxst Mix!

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